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Multiplayer is a category of game modes in SRB2 where multiple players are allowed to play the game at the same time individually, in contrast to Single Player. Depending on the gametype being played, players either play together as a team or against each other. Multiplayer games can be played either through two-player mode, which is played on a single computer, or through netgames, where one player hosts a game on a local network or the Internet and other players connect to it from their individual computers.
- 2Netgames
- 2.2Hosting
- 4Lag
Two-player mode
A screenshot of two-player mode gameplay.
The Best Sonic Fangame Ever Made - Sonic Robo Blast 2 v2.2 - Full Playthrough - Duration: 1:31:10. Marius Urucu 113,390 views. For example, on the 32-bit version of SRB2 v2.2.0 for Windows, this will print: Sonic Robo Blast 2 v2.2.0 (Dec 7 2019 11:46:20 69c08f93) SDL Windows 32-bit Echo cecho Displays the specified message in the center of the screen. Backslashes indicate line breaks.
Two-player mode, also called splitscreen mode, is played by two people on the same computer. The screen is split horizontally to provide a separate display for each player – the top display is for Player 1, and the bottom display for Player 2.
Both players have their own set of controls in this game mode, with the exception of the talk keys, opening the console and pausing the game. A single keyboard can be used for controlling both players; alternatively, a second joystick or mouse can be plugged in exclusively for Player 2 to use.
Many of the player-related console commands and variables in SRB2 have variants for Player 2, allowing some settings to be toggled on/off or modified separately for each player. Examples of commands/variables with Player 2 variants include the following:
Netgames
A screenshot of a multiplayer CTF netgame.
Networked games, often shortened to netgames, are games that are played over a local network or the Internet. One player hosts a server on their computer and other people join the game by connecting to the server from their own computers. The server can either be advertised publicly on the SRB2 Master Server (see the section below) or, if the netgame is intended to be private, the other players can join by specifying the IP address of the host. Up to 32 players maximum can be in a netgame, though it is very rare for a netgame to have this many players present.
Joining
There are several different methods of joining a netgame in SRB2:
- Method 1) Joining via the Master Server:
- Go to the Multiplayer menu, and click on the 'Server Browser' option to go to a separate screen displaying the full list of rooms on the Master Server (as well as their descriptions). Select one of these rooms to display the available servers hosted through the selected room, or 'All' to display all servers for all rooms on the Master Server. Servers hosted on the local network will always be listed.[confirm? – discuss] Select the server you want to join and press Enter, and the game will attempt to join.
- Method 2) Joining via IP address:
- Option a) Go to the Multiplayer menu, and hover over the 'Specify IPV4 Address' option. Type in the IP address of the person hosting the game you want to join and then press Enter. This is commonly used for joining private netgames that are not advertised on the Master Server, though it can be used to join servers that are listed on the Master Server as well.
- Option b) The console command
connect
can be used in a similar way to the 'Join Game (IP Address)' option above – to join a netgame, typeconnect <IP address>
into the console. However, this command also allows you to apply other options such as the port to connect to (if the server is hosted on a non-standard port) – see Console/Commands >connect
for more information. - Option c) Launch the game with the
-connect
command line parameter. If an IP address is specified after this, SRB2 will automatically connect to a netgame with the given IP address on startup. If no IP address is given, SRB2 will search for a server on the local network and connect to the first server found.
If you are hosting a netgame of your own, it is possible to join your own server on the same computer via another instance of SRB2. To do this, follow the instructions at Dedicated server > Joining your own dedicated server. Note that this also works for non-dedicated servers.
Hosting
The Host Game menu.
To host a netgame, there are several necessary procedures you must follow:
First and foremost, you must have UDP port 5029 open. This webpage explains how this works. If you cannot host using this port, you can use a different UDP port; in this case, you must use the command line parameter
-udpport
to specify which port you are using, so that the Master Server can send joiners to the proper port. Note that port numbers above 9999 cannot be used.Once this is done, hosting your game is simple: go to the Multiplayer menu in SRB2, select the 'Host Game' option, and choose your settings. If you want to advertise your game on the Master Server, choose the 'Room' option and then select the room you want your server to be listed in. This will allow people to search for your game and join it. If you want the game to be private, leave the 'Room' option set to '<Unlisted>' – this will only allow people who know your IP address to join your server if they know you are hosting. If you need to tell someone your public IP address and you don't know it, this site can help you. Your IPv4 address is what you want, IPv6 does not currently work.
Dedicated servers
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Main article: Dedicated server
This is a special type of netgame server in which the host doesn't need to join their own game, allowing them to leave the server running for other players. See the main article for more details on setting up a dedicated server.
Administrative privileges
By default, only the host player (or 'server') for a netgame has administrative powers: these include kicking or banning unwanted players from the netgame, toggling permissions or multiplayer 'cheats' on/off, or configuring other general netgame settings. However, the server can use the
promote
console command to promote other players in a netgame to server admins, who have almost all of the same powers as the server – exceptions include allowing other players to become admins, or toggling on/off the ability for players to join the netgame. Alternatively, a password can be set and passed around to trusted players, who can then log in as admins for the netgame. This allows other players to manage the netgame when the server is absent.Many console commands and variables are available to the server and admins in SRB2, such as the following:
kick
– used to kick a player from the netgame. A reason can be typed in after the command.ban
– used to kick and ban a player from the netgame, adding them to the server'sban.txt
log file. A reason can be typed in after the command.motd
– sets a 'message of the day' that is displayed in a player's chat text when they join the netgame.allowjoin
– toggles on/off whether other players are allowed to join the netgame. (Server only)downloading
– toggles on/off file downloading in the netgame.pausepermission
– toggles on/off whether other players besides the server are allowed to pause the game. (Server only)
Many more commands and variables exclusive to servers/admins can be found in the following article sections (this is not a complete list):
Master Server
A master server is a website or web server publicized on the Internet that lists netgames for players to join. The SRB2 community's Official SRB2 Master Server (commonly known as the SRB2MS or simply MS) is hosted at ms.srb2.org. It serves as the main gateway for netplay, as it is the only public method of obtaining a list of running netgames. Through several information packages sent between the SRB2MS and running servers, in-depth information about all hosted netgames can be obtained from the SRB2MS's website. In the past, unofficial master servers were hosted as well, though these have since been discontinued.
The IP address/host name and port of the master server the game connects to can be configured through the Game Options menu (Options → Game Options), or through the console variable
masterserver
. To use the SRB2MS, this should be set to ms.srb2.org:28900
– here, ms.srb2.org
is the host name, and 28900 is the standard port.Currently, on Linux and Mac OS, adding files after having started your server may cause it to delist from the SRB2MS. This includes adedserv.cfg for dedicated servers. To circumvent this issue, use the command line parameter
-file
to add any files.The SRB2MS is divided into separate rooms, which serve different purposes and have different rules. The two main rooms featured on the SRB2MS are Standard and Casual, although more rooms can be opened depending on current events in the SRB2 community such as the OLDC. These rooms, along with their room ID numbers, are listed below:
Room name | Room ID | Description |
---|---|---|
Standard | 33 | Servers playing the official gametypes included with SRB2 should be hosted in this room. |
Casual | 28 | Servers playing the game in a different way than originally intended, such as role-playing or hangout, should be hosted in this room. |
OLDC | 31 | This room is only opened during the judging phase of the OLDC, a bi-monthly level design contest hosted on SRB2MB. Servers playing the OLDC levels should be hosted in this room. |
A common misconception about the SRB2MS is that it is required to play SRB2 netgames. In reality, the SRB2MS is simply a list of advertised netgames – if the SRB2MS is currently offline, players can still join a netgame by connecting to the host's IP address (see the section above).
Some servers listed on the SRB2MS, whether in-game or through the SRB2MB page, may be marked with particular flags which indicate important information about the netgame. On the SRB2MB page, these are represented by small colored circles next to the name of the server. See the table below for more details:
Flag | Icon | Description |
---|---|---|
Modified | The game has been modified – additional WADs, PK3s, SOCs or Lua scripts have been loaded for the netgame, which may be required for you to join. SRB2 will automatically download all files that you don't have, unless the host has disabled downloading or one of the files is too big to download. Note that files containing only music, sounds or palettes will not mark the game as modified and will not be downloaded by SRB2 when joining the netgame. | |
Cheats | Cheats have been enabled in the game – this refers to any of the multiplayer cheat variables that can be modified by the server or admins. Cheat variables can all be reset to their default values by typing cheats off into the console, disabling this flag. |
Lag
Lag is a term for any kind of delay in gameplay. Specific kinds of lag occur for different reasons:
- Latency is a delay between the player pressing a control and the control taking effect in-game. Latency is caused by the time it takes for your internet connection to send your input to the host server and then for the server to send the information back to you about what happened because of your input. This wait time is called ping, and is generally measured in milliseconds. The lower the ping is, the less latency you will experience, and the more quickly your controls will respond in-game. Because the host is running the server on their own computer, they will not experience any latency, but all other players will experience at least some latency, depending on how good both the host's internet connection and their own internet connections are.
- Framerate drop is when the game skips frames of animation when playing. This happens when the your computer is not fast enough to display the graphics on-screen in time, and never has to do with your internet connection. The most common cause of this is an overly detailed map, but it will also happen when your computer is too slow for the screen resolution you're using. If you're experiencing framerate drop, try lowering your resolution in the video options or selecting a less detailed map.
- Lag spikes are when gameplay freezes up for a moment. Normally, this is caused by a bad connection on one user's end. Lag spikes will also occur momentarily when a user joins the netgame, while the server is sending the current game state to the user. Contrary to popular belief, pausing does not directly stop lag spikes.
Prevention techniques
- Getting a better internet connection speed (mostly the upload speed) can allow your server to keep more players connected with less latency for the other players. This can also help prevent you from causing lag spikes when you join other servers, and reduce your latency when you're playing on other servers.
- Use the
ping
command to determine which players have an excessively high latency, and either ask them to leave or kick them.
- Reload the map. This can occasionally solve problems caused by people with high latency joining mid-round.
Resynchronisation
If the data transmitted between the server and a player becomes out of sync, the server will automatically pause the game and try to resynchronize the data. If this fails, the player in question will be kicked from the netgame; this is called a synch failure. The console variable
resynchattempts
controls how many times the server will try to resynchronize a player before kicking them. If the console variable blamecfail
is enabled, the server's console will print additional information whenever a player becomes desynchronized.External links
Game modes | [view] | |
Game modes | Campaign • Ultimate mode • Marathon Run • Record Attack/NiGHTS Mode • Multiplayer | |
Gametypes | Single Player/Co-op • Competition • Race • Match/Team Match • Tag/Hide & Seek • Capture the Flag | |
Level types | Supplementary:2D mode • Mario mode • NiGHTS Other:Special Stage • Emerald Hunt |
Retrieved from 'https://wiki.srb2.org/w/index.php?title=Multiplayer&oldid=106343'
< Console
This article or section is outdated and has not been updated to reflect the release of SRB2 v2.2. Please help the Wiki by correcting or removing any misinformation, as well as adding any new information to the page. |
The following is a list of consolecommands available in SRB2. Commands will perform a specific action instantly after being entered. These are generally one-time actions that have no lasting effects beyond the current SRB2 session, such as chat messages, netgame actions such as kicking/banning people, or game-modifying actions such as cheats or adding WAD or PK3 files to the game – the exception to this is
setcontrol
, a special command used to configure the player's controls, which are saved in config.cfg
.Some commands may accept one or several parameters; others have no parameters and are executed on their own. In the list below, mandatory parameters are listed in angle brackets after the command name, e.g.,
alias <name> <command>
. Optional parameters are enclosed in square brackets, e.g., bind [<key>] [<command>]
.Some console commands that pertain to the player have a second version for player 2 in splitscreen mode. In these cases, both commands are listed together, e.g.,
setcontrol/setcontrol2
, where setcontrol
is for player 1 and setcontrol2
is for player 2.- 1Utility commands
- 2File management
- 3General game commands
- 3.4map map<value>
- 4Development tools/Game cheats
- 5Server/admin commands
- 6Client commands
- 7Miscellaneous netgame/multiplayer commands
- 8Video
- 9Technical information
- 10Echo
- 11Screenshots, movies and demos
- 12Sound
Utility commands
alias <name> <command>
Creates an alias for another console command or a sequence of commands. For instance,
alias sonic 'skin sonic; color blue'
would create a new console command sonic
that turns the player into a blue Sonic. This command is especially useful in scripts to create a shorthand for a sequence of commands that is used multiple times.Note that alias commands are not saved when the game is closed. To create a permanent alias, put it in the
autoexec.cfg
file.bind [<key>] [<command>]
Associates a certain key with a console command (or a sequence of commands) so that the command is executed when the key is pressed. Special key names are accepted by this command for binding to keys that do not correspond to printable characters. For instance,
bind screenshot
would cause a screenshot to be taken every time the key is pressed. If no command is given, any existing bind for the key is removed, e.g., if bind screenshot
was executed previously, bind
would remove the screenshot bind for the key. If no key or command is given, bind
will instead display all existing binds set in the current SRB2 session.Note that binds are not saved when the game is closed. To bind a key to a command permanently, put the associated bind command in the
autoexec.cfg
file.cls
Clears the console buffer.
help [<command/variable>]
If used without an argument, displays a list of console commands and variables (some variables will not be displayed, such as a few cheats). If provided with the name of a command/variable, detailed info for that command/variable will be provided, if available. For variables, it also displays a list of possible values, the current value and the variable's flags.
Flag name | Meaning |
---|---|
AUTOSAVE | Saves to config.cfg when changed |
FLOAT | Takes floating-point values (i.e. non-whole numbers) |
NETVAR | Synchronized for everyone in netgames |
ACTION | Calls a function when changed |
CHEAT | Variable is a cheat, and can be reset to its default value by using cheats off |
toggle <variable>
Toggles the value of the given console variable. This only works with variables that take boolean values (i.e. yes/no or on/off).
wait [<tics>]
Waits for the specified number of game tics before executing the next console command. One second consists of 35 tics. If no number is specified, a one tic delay is used by default. There is generally no reason to use this directly, but it is useful to create delays in scripts.
File management
These commands are used to load and/or save files for the game.
Further information for file-loading commands:
- If the file has a space in its name, it must be given in quotes (e.g.
addfile 'test space.wad'
). - The file name can optionally be entered using the DOS 8.3 naming convention.
addfile <filename>
- Requirements: If in multiplayer, server or admins only, unless the file contains only music and sound effects
Adds a WAD, PK3, SOC, or Lua script to the game. The file extension must be specified, e.g.,
addfile test.wad
instead of addfile test
. After adding a file, the game will immediately be marked as modified, unless it is a WAD that contains only music and sound effects.changeconfig <filename>
Saves the current configuration file and loads the specified one. The file name is required to end with
.cfg
– if the file extension is not specified or is not the correct one, the game will automatically modify the file name given to end with .cfg
anyway.exec <filename> [-noerror] [-silent]
Executes the specified console script. The file extension must be specified. The parameter
-noerror
suppresses the error message if the script cannot be executed, while -silent
suppresses the return message if the script is successfully executed. Both parameters cannot be used at the same time.loadconfig <filename>
Loads the specified configuration file without saving the current one. The file name is required to end with
.cfg
– if the file extension is not specified or is not the correct one, the game will automatically modify the file name given to end with .cfg
anyway.runsoc <filename or lumpname>
- Requirements: If in multiplayer, server or admins only
Loads the specified SOC. This can be either a stand-alone file (requires the file name to end with
.soc
, which must be specified) or a lump in one of the currently loaded WAD or PK3 files.saveconfig <filename> [-silent]
Saves the current configuration under the specified file name.
-silent
suppresses the return message if the configuration is successfully saved. The file name is required to end with .cfg
– if the file extension is not specified or is not the correct one, the game will automatically modify the file name to end with .cfg
anyway.General game commands
displayplayer
Shows the number of the player who is currently being displayed.
exitgame
Exits the current game and returns to the title screen.
gametype
Shows the current gametype as one of the following numbers:
Number | Game type |
---|---|
0 | Single Player/Co-op |
1 | Competition |
2 | Race |
3 | Match |
4 | Team Match |
5 | Tag |
6 | Hide and Seek |
7 | Capture the Flag |
map map<value>
Changes the level. For instance, to warp to Greenflower Zone Act 1, type
map map01
. For the map numbers of official SRB2 maps, consult the list of levels. If you want to know the map number of a custom map, open the file containing the map in a lump editor and look for the SOC lump containing the level header (which is often the MAINCFG
lump). In that lump, search for the map name and look at its corresponding map number. If it consists of two digits xx, type map mapxx
to switch to the map. If it consists of more than two digits, it is an extended map number; consult the list of extended map numbers to convert it to a two-digit number. The
map
command takes two (or three, if devmode
is enabled) optional parameters:-gametype <gametype name or number>
- Requirements: Multiplayer only
Specifies the gametype to play the new map in, e.g.,
map map01 -gametype Tag
. Alternatively, you can specify the gametype's number instead of its name, e.g., map map01 -gametype 3
. See below for the numbers and names associated with each gametype:Number | Gametype |
---|---|
0 | 'Co-op' |
1 | 'Competition' |
2 | 'Race' |
3 | 'Match' |
4 | 'Team Match' |
5 | 'Tag' |
6 | 'Hide and Seek' |
7 | 'CTF' |
-force
Forces the game to warp to the map even if it does not support the current gametype, e.g.,
map map01 -force
when not in Single Player, Co-op, Competition or Race mode. To always force the map warp without having to explicitly enter -force
every time, use skipmapcheck
.-noresetplayers
- Requirements:
devmode
enabled
Makes the game warp to the map without resetting player data like lives, score, etc.; as if the player had advanced to the map normally.
manual
- Shortcut: F1 key
Rome total war spartan mod downloads. Opens the game's manual.
pause [<0/1>]
- Requirements: If in multiplayer, server or admins only, unless
pausepermission all
is set - Shortcut: Pause control (default key is Pause/Break)
Pauses the game. Reuse it to unpause. If a number is given, the game will pause if 1 is supplied or unpause if 0 is supplied, but not vice versa.
playintro
- Requirements: Not in a game
Replays the opening intro.
quit
Exits the game immediately, skipping all menus and displays.
resetcamera
Resets the camera's position and properties. The player's 'reset camera' key has the same function as this.
retry
- Requirements: Single Player only
Retries the current level from the last Star Post. The player needs to have at least one life left to do this, and one life will be subtracted from their count.
setcontrol/setcontrol2 <control name> <key name> [<second key name>]
Manually changes the controls of player 1 or player 2. Note that both the control name and key name need to be enclosed in quotation marks. You can additionally set a secondary key for the selected control by adding it after the first, with the same format as the first key name. See
config.cfg
for examples of how this command is used, and Controls > Configurable controls for the full list of control names.Many keys expect certain key name strings – see Special key names for the full list of these.
showmap
Shows the map number and the name (excluding 'Zone' and 'Act') of the map currently being played.
Development tools/Game cheats
These commands are either game cheats or internal testing tools. All of them will mark the game as modified, and most require development mode to be activated, so
devmode
should be set before using them.charability <1/2> <value>
- Requirements:
devmode
enabled
Changes the character ability of the player.
charability 1
changes the player's primary ability, and charability 2
changes the player's secondary ability. See the tables below for the ability options for both:
|
|
See S_SKIN > ability and S_SKIN > ability2 for detailed descriptions of these abilities.
charspeed <parameter> <value>
- Requirements:
devmode
enabled
Changes one of the character speeds of the player. Possible parameters are
normalspeed
, runspeed
, thrustfactor
, accelstart
, acceleration
and actionspd
. Note that this command accepts values that would not normally be possible to set in a character's S_SKIN
, including negative values.devmode <integer>
- Requirements: Single Player only
Activates development mode and sets its flags. See development mode for deeper info.
exitlevel
- Requirements:
devmode
enabled, or server or admin in multiplayer
Finishes the current level and warps to the next one (after the score tally/intermission screen).
getallemeralds
- Requirements:
devmode
enabled or Pandora's Box unlocked
Gives the player all 7 Chaos Emeralds.
god
- Requirements: Single Player only
Makes the player invincible to everything, including instant kill hazards. Use the command again to make the player vulnerable again.
gravflip
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- Requirements:
devmode
enabled
Flips the direction of gravity.
hurtme <value>
- Requirements:
devmode
enabled
Hurts the player. The only value with special significance is 10000, which will instantly kill the player.
jumptoaxis <axis number>
- Requirements:
devmode
enabled
In NiGHTS, this teleports the player to the specified Axis.
noclip
- Requirements: Single Player only
Turns off the player's collision, allowing them to walk through walls. Deaths by crushing are also prevented, but all other types of damage are still in effect. Use the command again to re-enable collision.
notarget
- Requirements: Single Player only
Prevents any enemies that have not already targeted the player from doing so, allowing the player to freely move around the enemies without being attacked by them. Use the command again to re-enable targeting.
objectplace [-silent]
- Requirements: Single Player only
Activates Object placement mode. Use the command again to deactivate it. The parameter
-silent
suppresses the on-screen text explaining the controls.resetemeralds
- Requirements:
devmode
enabled or Pandora's Box unlocked
Removes all Chaos Emeralds from the player's possession.
rteleport [-x <X distance>] [-y <Y distance>] [-z <Z distance>]
- Requirements:
devmode
enabled
Teleports the player relative to their current location. The distance is specified in fracunits. Cannot be used to teleport outside the map or into a space the player cannot fit inside.
savecheckpoint
- Requirements:
devmode
enabled
Creates a temporary and invisible Star Post at the player's current location. The Star Post disappears once the player exits the map or activates another Star Post.
scale <decimal>
- Requirements:
devmode
enabled
Scales the player to a fraction of their original size – 1 is normal size, 0.5 is half the normal size, 2 is twice the normal size, and so forth.
setcontinues <integer>
- Requirements:
devmode
enabled or Pandora's Box unlocked
Sets the number of continues the player has.
setlives <integer>
- Requirements:
devmode
enabled or Pandora's Box unlocked
Sets the number of lives the player has.
setrings <integer>
- Requirements:
devmode
enabled or Pandora's Box unlocked
Sets the number of rings the player is carrying.
skynum <number>
- Requirements:
devmode
enabled
Changes the sky. Refer to Flats and textures/Skies for a list of skies with samples and slot numbers.
teleport -x <X location> -y <Y location> [-z <Z location>]
- Requirements:
devmode
enabled
Teleports the player directly to the coordinates specified. If no Z coordinate is given, the destination sector's floor height is used. Cannot be used to teleport outside the map or into a space the player cannot fit inside.
weather <number>
- Requirements:
devmode
enabled
Changes the weather. Refer to Level header > Weather for a list of weather types with slot numbers.
writethings
- Requirements:
objectplace
enabled
This saves a list of all Things in the map, including the ones that have been placed in Object placement mode, in your SRB2 folder under the name
NEWTHINGS.lmp
. Replace the THINGS
lump for the current map with this file to permanently save the additions you made in Object placement mode. Note that zones.dta
may not be modified, so to add Things to an official map, you have to make a copy of the map in question.toggletwod
- Requirements:
devmode
enabled
Toggles between 2D mode and 3D mode. Note that this won't have any effect if the level header is set to use 2D mode.
Server/admin commands
ban <playername/node> [<reason>]
- Requirements: Multiplayer, server or admins only
Kicks and bans the specified player from a netgame. Optionally, a reason can be supplied as a second parameter which will be displayed to the player. Once a player is banned, they can no longer join the server unless
clearbans
is used. Banned players are listed in the file ban.txt
. The maximum amount of bans is 100. If the command is used when ban list is full, the player will only be kicked without the ban being registered.banip <ip address> [<reason>]
- Requirements: Multiplayer, server only
Bans an IP address from the netgame. This works even if there are no players with the IP address currently in the netgame. Optionally, a reason can be supplied as a second parameter which will be displayed to players with the IP address. Once an IP address is banned, players with the IP address can no longer join the server unless
clearbans
is used. Banned IP addresses are listed in the file ban.txt
. The maximum amount of bans is 100.clearbans
Clears all bans. Users that were banned will be able to join again.
clearscores
- Requirements: If in multiplayer, server or admins only
Resets all players' scores to 0. This also works in Single Player games.
csay <message>
- Requirements: Multiplayer, server or admins only
Sends a message to everyone within a netgame which is displayed in the center of the screen. Backslashes indicate line breaks.
demote <node>
- Requirements: Server only
Removes administrative privileges from a player in a netgame.
kick <playername/node> [<reason>]
- Requirements: Multiplayer, server or admins only
Kicks the specified player out of a netgame. Optionally, a reason can be supplied as a second parameter which will be displayed to the player.
motd <message>
- Requirements: Multiplayer, server or admins only
Sets a 'Message of the day' that is displayed in a player's chat log when they join your server. Note that semicolons (
;
) are not allowed in the message, and will be removed if found. Due to a glitch, sometimes trying to change the message after it was already set will instead cause the new message to be appended to the end of the previous one.password <value>
- Requirements: Server only
Changes the server password to the given value.
promote <node>
- Requirements: Server only
Gives a player administrative privileges in a netgame.
reloadbans
Reloads an existing
ban.txt
and bans all of the included IP addresses.serverchangeteam <playername/node> <red/blue/spectator/playing/it/notit>
- Requirements: Multiplayer, in a gametype with teams or spectators, server or admins only
Changes the team the specified player is on. Can also be used to force a player to spectate, or to bring them into the game from spectating. In Tag/Hide & Seek, you can use this to make players 'it' or not 'it' (at least one player must be 'it'), but you can no longer do so once the
hidetime
has run out.Team (integer) | Team (string) |
---|---|
Tag/Hide & Seek | |
0 | 'spectator' |
1 | 'it' |
2 | 'notit' |
3 | 'playing' |
CTF/Team Match | |
0 | 'spectator' |
1 | 'red' |
2 | 'blue' |
Other gametypes with spectators | |
0 | 'spectator' |
1 | 'playing' |
showbanlist
Lists all bans made in-game and in
ban.txt
along with the ban reasons.Client commands
changeteam/changeteam2 <red/blue/spectator/playing>
- Requirements: Multiplayer, in a gametype with teams or spectators
Changes the team you are currently playing for. You can also use this command to become a spectator, clearing your score and turning you into an invisible bystander, or to enter the game after spectating. Does not work in Co-op, Race or Competition.
Team (integer) | Team (string) |
---|---|
CTF/Team Match | |
0 | 'spectator' |
1 | 'red' |
2 | 'blue' |
Other gametypes with spectators | |
0 | 'spectator' |
1 | 'playing' |
connect <parameters>
- Requirements: Not in a game
Used to connect to a server, depending on the parameters used:
Usage | Effect |
---|---|
connect <ip>[:<port>] | Connects to the specified IP address. Optionally, the port to use can be specified as well, in the format connect <ip>:<port> . If no port is specified, the standard port is used, which is 5029. |
connect <ip> <port> | Same as using connect <ip>:<port> as above, for connecting to a specific port. |
connect self | Connects to the local user's own server. Note: Due to a bug, this causes the game to freeze. |
connect any | Searches for a server via LAN and connects to the first server found. |
connect node <servernum> | Used internally by the 'Join Game (Search)' menu, to pick the specified server from a list of servers displayed for a room. |
listserv
Retrieves and displays a list of hosted games from the Master Server.
login <password>
Attempts to log in as a netgame administrator. The password is set by the host.
Miscellaneous netgame/multiplayer commands
cheats [<off>]
- Requirements: If using
cheats off
, server or admins only
When used without a parameter, states whether any cheat-marked variables have been modified. Entering
cheats off
will revert all cheat-marked variables to their default values.getplayernum
Lists all of the players in the game, their player numbers, and their node numbers.
nodes
Lists all of the players in the game and their node numbers.
ping
Lists the ping for all other players, i.e., the time it takes to send a packet from the server to the player and back.
say <message>
Sends a chat message to all players.
sayteam <message>
Sends a chat message to your team. Only meant to be used in team-based gametypes like Team Match, Tag, Hide & Seek, or CTF. The host of a dedicated server cannot use this, since they are not playing themselves and therefore do not belong to any team.
sayto <playername/node> <message>
Sends a chat message to a specific player. If the player has special characters in their name, such as spaces or parentheses, the player name must be enclosed in quotes. Alternatively, the player's node number can be used.
showscores
- Requirements: Multiplayer only
Shows the game scores of all players. Also displays the point limit of the game.
showtime
- Requirements: Multiplayer only
Shows the time and, if applicable, the time limit of the current game.
suicide
- Requirements: Multiplayer, Co-op/Competition/Race only
Kills the player and subtracts one life. Useful if you've become stuck in an area you can't escape from.
Video
vid_info
Displays information about the current engine mode and video mode.
vid_mode <mode number>
Sets the video mode. To see which video mode corresponds to which number, use
vid_modelist
.vid_modelist
Lists all available video modes along with their screen resolutions and their corresponding mode numbers.
vid_numnodes
Shows the number of available video modes.
Technical information
countmobjs [<type>]
Counts all Objects of the specified Object type in the level and displays the total in the console. The Object type must be specified as a number; consult List of Object types for the numbers corresponding to the Object types. If no Object type is specified, the total number of Objects is listed for each Object type present in the map. Precipitation Objects such as rain or snow will not be counted.
gr_stats
- Requirements: Using the OpenGL renderer
Displays OpenGL-specific memory usage statistics.
isgamemodified
Checks if the game is modified and if secrets can be unlocked, and displays the result in the console.
listwad
![Sonic Robo Blast 2 Kart Sonic Robo Blast 2 Kart](https://i.ytimg.com/vi/G4Mn21kIuEg/hqdefault.jpg)
Displays a list of WAD and PK3 files loaded in the game, in inverse order to the order in which they were loaded. The total number of files loaded is displayed at the top of the list. Files listed with file numbers colored yellow are the resource files for SRB2. 'IWAD' is displayed next to the IWAD (
srb2.srb
). All other resource files are listed with an asterisk (*
) preceding the file number.mapmd5
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Displays the MD5 checksum of the current map.
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memfree
Displays memory usage statistics.
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mod_details
Lists the ID, version and codebase of the executable currently used. In SRB2 v2.1.25, this will print 'Mod ID: 12', 'Mod Version: 30', and 'Code Base: 210'.
numthinkers <type>
Counts the number of thinkers of a particular type, listed below. Useful for development and code testing.
Value | Thinker name | Description |
---|---|---|
1 | P_MobjThinker | Thinker for regular Objects |
2 | P_NullPrecipThinker | Thinker for precipitation |
3 | T_Friction | Thinker for friction |
4 | T_Pusher | Thinker for pusher specials (i.e. wind/current) |
5 | P_RemoveThinkerDelayed | Thinker for thinkers in the process of being removed |
version
Displays the version of SRB2 being used, along with the date, time and revision number at which the executable was compiled, along with the interface, operating system and the processor architecture. For example, on the 32-bit version of SRB2 v2.2.0 for Windows, this will print:
Echo
cecho <message>
Displays the specified message in the center of the screen. Backslashes indicate line breaks.
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cechoduration <seconds>
Changes the duration that a
cecho
message stays on screen, in seconds.cechoflags <integer>
Sets the flags for
cecho
. Hexadecimal numbers are also accepted as values, provided the input is prefixed with 0x
. See Video flags for the full list of flags and their values.echo <message>
Displays the specified message in the console. Useful for scripting.
Screenshots, movies and demos
playdemo <filename>
- Requirements: Not in a game
Plays back a recorded demo.
screenshot
- Shortcut: F8
Takes a screenshot of the display. Note that if you type this command directly into the console, the console will appear in the screenshot. To avoid this, use the shortcut F8 or bind the command to a key.
startmovie
- Shortcut: F9 (toggles)
Creates a movie of the game, which will output as a GIF, animated PNG or multiple screenshots depending on the mode set by
moviemode_mode
.stopdemo
- Requirements: A demo is playing
Stops the currently running demo.
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stopmovie
- Shortcut: F9 (toggles)
Stops recording the movie started with
startmovie
.timedemo <demoname> [-csv [<trialid>]] [-quit]
- Requirements: Not in a game
Plays back the specified demo at the highest possible speed and prints out information about how fast it was processed in the console afterwards. Useful for benchmarking. When
-csv
is specified, it will write a row to 'timedemo.csv', beginning with <trialid>
to identify the row. Specifying -quit
will immediately quit the program after timedemo, which is useful for tool automation.Sound
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restartaudio
Restarts the game's audio playback system. If you changed your audio output device mid-game, use this command to make the game switch to the new device.
tunes <name/number> [<track>] [<speed>] / <-show/-default/-none>
Changes the music currently playing. You can either supply the name of a music track (e.g.
mapb0m
) or a slot number (e.g. b0
). Both integers and extended map numbers are accepted as slot numbers. If the music format supports multiple tracks, you can supply the track number as well. For music tracks in a format supported by the Game Music Emu library, you can optionally supply the playback speed as a positive decimal number (i.e.: 0.5, 0.22, 1.3); 1.0 is the default speed. Note that changing the playback speed also affects the pitch of the music.Instead of a track name or slot number, there are three special parameters you can use:
-show
will display the currently playing tune and track on the console. -default
will reset the music to the default music for the map. -none
will stop the music playback. Retrieved from 'https://wiki.srb2.org/w/index.php?title=Console/Commands&oldid=109239'